It sounds simple enough, but the trick is to keep them from crashing into each other. You can tell where it’s supposed to go by the color, and eventually you’ll have several differently colored trains on screen that all need to go to different places. Randomly a marker on a track or two will start blinking to signal that a train is coming, and your job is to correctly route it to the track it needs to travel on. If you never played the original (or forgot about it), here’s how World works: Each level gives you several train tracks, usually stretching from the left side of the screen to the right. Can The Voxel Agents’ cute little trains keep up? Of course, this is no longer 2009, and the App Store is a very different place now. I can’t remember the last time I played something like that, and it’s a heck of a lot of fun revisiting similar ideas in World. Train Conductor World (Free) truly feels like a blast from the past with its central mechanic of routing things around the screen with swipes, as I probably had at least five or six games on my phone back in the day that were heavily inspired by Firemint’s classic airplane game. That’s certainly the feeling I got from playing the latest game in the series as well. Blake Patterson’s review of the original Train Conductor ($2.99) on Touch Arcade remarked that it was “like Flight Control on rails”.
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